Hi friends! I’ve been poking around the little forest home of Little Witch in the Woods for a while now. I wanted to share my cozy thoughts for anyone who’s been eyeing this one. If you like slow, soothing games with a splash of crafting and charming characters, there’s a lot to enjoy. Still, it’s not without a few real-world bumps you should know about.
Little Witch in the Woods (by SUNNY SIDE UP) follows Ellie, an apprentice witch, as she explores a magical forest, helps local residents, and lives the day-to-day life of a small-town spellmaker. It launched into early access in May 2022 and has stayed there longer than some players expected. Steam reviews are “Mostly Positive,” which feels accurate: many people love what’s here, though they wish development had moved faster.

Overall Impressions
What stood out to me most is how relaxing and charming the core loop is. Gathering ingredients, experimenting with potions, doing quests for the villagers, and wandering through woodland spots blend into a very pleasant daily routine. The pixel art is adorable, the characters are warm, and the writing gives the world a cozy personality.
Where it falls short is less about the game itself and more about expectations around its development. Little Witch has been in early access for years, with promises of a full release that took longer than many expected. Some players feel wary about buying or spending more before launch. There’s also chatter about price bumps tied to a future “full release.” A few mechanics feel like placeholders or shortcuts, which is normal in early access but still worth noting.
Gameplay Mechanics
The core gameplay loop — gather materials, craft potions, complete villagers’ requests — is simply satisfying. Potion-making feels rewarding: experimenting with recipes and watching ingredients come together is relaxing and clever. Exploration is gentle and rewarding. You’ll stumble on little scenes and NPCs that make the world feel lived-in.

Controls worked fine for me. Several players reported no issues with controllers, and I found the input smooth and responsive.
Since the game is text-heavy, if you don’t love reading lots of dialog, it might slow you down. Also, because development has been incremental, some features can feel repetitive or underdeveloped. A few reviewers pointed out funny shortcuts — like a vendor NPC standing in your yard — which made me smile but also reminded me that some spots are clearly “in progress.”
Standout moments: I loved the first time I discovered a small clearing with an NPC event that unfolded in a few quiet sentences. Potion experimentation also produced some genuinely cute results and little surprises that made me laugh out loud. Those cozy, small-story moments are where the game shines.

Story and Characters
The story is sweet and simple: you’re an apprentice learning your craft and connecting with your community. The characters are memorable because they’re written with warmth and personality. Dialog is often charming, and many minor NPCs have funny or touching little arcs that make the forest feel like a place you want to visit repeatedly.
Because the game leans on text instead of voice acting, the writing carries most of the emotional weight — and for me, it does a lovely job. If you love character-driven slices of life (think cozy RPGs and relaxed sims), you’ll probably appreciate the gentle storytelling here.
Visuals and Graphics
The pixel art is a huge part of the game’s charm. It’s colorful, soft, and full of small details that reward exploration. Animations are simple but expressive; the environments are cozy and atmospheric. The style matches the tone perfectly — it’s not flashy or photorealistic, and it doesn’t need to be. It’s a warm, inviting pixel world that makes you want to slow down and look at the scenery.

Sound and Music
The soundtrack is subtle and soothing — perfect background music for a cozy play session. Sound effects are pleasant and not intrusive. There’s no voice acting (the text-heavy approach confirms that), but the music and effects support the laid-back mood and make exploration feel calm rather than empty.
Difficulty and Replayability
This isn’t a hard game. It’s designed to be relaxing rather than challenging. That said, there’s a good amount to collect and experiment with, and the quest lines and character interactions encourage replaying to see different outcomes and discover missing bits. If you enjoy completionism or want to try different rhythms (focus on potion-making vs. social quests, for example), you’ll likely find reasons to come back.

That said, some players noted slow updates and content pacing during early access. If you’re hoping for a big final release with more features soon, read current developer news before committing — the long early access has been a sore point for some fans.
Developer Notes and Community Context
SUNNY SIDE UP is both developer and publisher. The game entered early access in May 2022, with an original idea of finishing in 2023. Many players were patient and enjoyed what was available, but frustration grew as updates were slower than hoped. There’s talk in the community about a full release and possible price increases tied to that release — some players felt the messaging around that was shaky. On the other hand, the devs have created a very lovable little world, and the core game is solid.

This game is perfect for players who love cozy simulations and relaxed exploration, offering Stardew Valley-style charm without the heavy farming grind. If you enjoy reading engaging character dialogue, savoring small, heartfelt stories, and getting lost in atmospheric worlds, you’ll feel right at home here. Fans of simple crafting systems and light potion experimentation will also appreciate its accessible, low-pressure gameplay loop.

Those seeking large-scale, polished AAA experiences right now—or unwilling to wait for a promised full release—may find this title less satisfying. Its appeal also diminishes for players who prefer fast-paced action over reading, as the game leans heavily on text-driven storytelling. If you dislike dialogue-rich adventures or prefer minimal narrative interaction, you might want to skip this one.
Final Thoughts
I had a really pleasant time with Little Witch in the Woods. It’s cozy, charming, and full of small delights. The biggest caveat is the long early access period and the resulting uncertainty around content updates and pricing. If you accept it as a lovely ongoing project or wait for the confirmed full release, I think it’s worth experiencing.
Rating: 4 out of 5 stars

If you’re into gentle, character-driven games with cute pixel art and a relaxed pace, give Ellie a visit — just keep one eye on the dev updates if the full release schedule matters to you. Cozy vibes guaranteed.