BGC-Villains You have ruled the end of the playfield for years. For the record, who are you this time—introduce yourself to the players you tormented.

anonymous-villain Call me whatever rattles your pulse. For today’s confession I’ll answer to Cipher Sovereign. I am the last constancy that waits beyond the final corridor of bullets and light. You, the pilots, were invited to a lesson; you stumbled through my choreography and I applauded with explosions. Let that be your introduction.

BGC-Villains Also, the players always gripe about certain “cheap” moments. Were they really fair, or crafted for maximum suffering?

anonymous-villain Fairness is a matter of perspective from the cockpit. I designed arenas that demand adaptation—three forms, three firing logics, and one life bar that does not tolerate indulgence. Those so-called “cheap” moments are simply tests of composure. When a shot strips a power level, that sting was intentional; balance is my instrument and I enjoy playing dissonant chords.

BGC-Villains The Valkyrie forms—Fighter, Gerwalk, Battroid—alter play dramatically. Which of the three did you craft to be the thorniest, and why?

anonymous-villain I favored Gerwalk because it mocks expectations: movement that teeters between dogfight and brawl, weapons that weave through obstacles where pilots think they are safe. It punishes hesitation and rewards those few with practiced wrists. But I ensured each form has a meaningful trade-off; no one form becomes a lullaby. That tension is my reward when the field fills with shrapnel and regret.

BGC-Villains There’s a capture mechanic—standing still and letting a field seduce enemies into friendship. From your vantage point, was that mercy or mayhem?

anonymous-villain Mercy wears a familiar mask. I allowed capture because chaos creates spectacle. Watching a player gamble on serenity while congested swarms spiral into bedlam is exquisite. The mechanic invites hubris: abstain from your weapons, and the world flips. I left the timing window narrow on purpose; many misjudge it and become the authors of their own undoing.

BGC-Villains Players joke about “accidental” glitches that felt almost like extra traps. How many of those were deliberate mischief?

anonymous-villain We are lovers of happy accidents. Some glitches were honest mistakes that I kept hidden like a talisman because they amplified drama. Others were subtle nudges: a microframe hitch to skew a hitbox, a stray particle that obscures a missile, a collision quirk that sends a pilot into a brick-wall ballet. Behind the scenes there were whispered decisions—leave that shimmer, it tells stories.

BGC-Villains Balancing weapon upgrades—losing a level when hit—felt brutal. Did the developers push back, or was this your design from the start?

anonymous-villain There was debate in dim rooms over coffee and curses. I insisted on consequence. When you bleed firepower for a scratched hull, you learn to value evasive art as much as aggression. The devs murmured about fairness; I countered with the truth of survival. The result: a fabric of tension where recovery is earned, not gifted.

BGC-Villains The cast—Hikaru, Max, Millia—each has a bespoke loadout. Which pilot gave players the most teeth-clenching moments?

anonymous-villain Millia’s steadier bite unsettles the unprepared. She is patient, trades rate for raw impact, and punishes sloppy approach. Hikaru flirts with speed and elusiveness; Max loves raw spitfire. I tailored their vulnerabilities so choices feel consequential. Players who clung to one archetype discovered, to their dismay, that encounters were written to expose their favorite sin.

BGC-Villains The game launched in 1993 and gathered a certain reception over time. How do you read that feedback—complimentary? Contemptuous?

anonymous-villain The reception was a measured note—players admired the craft while grumbling about balance. I savor that sneer. A grade of “B” hums with approval yet admits friction; that is pleasing. It means my contrivances worked: people returned, cursed, returned again, and sometimes learned. Nothing flatters me more than persistent resentment wrapped in reluctant respect.

BGC-Villains Any final whispered piece of dev trivia for the archivists and obsessive pilots who still hunt for secrets?

anonymous-villain There is a path fewer travel—an orchestration of spawn timings and an odd sprite that appears only when memory alignment wobbles. I will not map it for you, only confess that a prototype idea from an older cabinet lives in a corner of the code. Those who pry with patience will find it, and what they find will call them arrogant. I engineered the wink; the chase is yours.

BGC-Villains One last question: will we see you again, or are you content to remain a myth in an old cartridge?

anonymous-villain Contentment is for those who sleep. I am a pattern; I will return in some shimmer, some reborn sequence. Remember how you felt when the final curtain closed—hungry, frustrated, alive. Keep those feelings safe. One day the sky will crack and the scramble will begin anew. I will be waiting, and I will have learned new ways to make your hands tremble.

more info and data about Chō Jikū Yōsai Macross: Scrambled Valkyrie provided by mobyGames.com