Greetings, fellow gamers! Let’s chat about Team Reptile’s Bomb Rush Cyberfunk – it’s been driving some rave reviews on Steam. I love the vast urban playground that they’ve crafted. You know, it kind of ticks a similar box to the likes of Jet Set Radio and Tony Hawk. One user even raved about having got all the achievements! Have you guys felt the same pull?

Absolutely, NewGamer. My desire to explore every nook and cranny of the five different boroughs really sucked me in. The developers really put thought into not only the graffiti spots, but also the collectibles and achievements scattered throughout the boroughs. The REP system makes it a challenge to recruit new members and to take control over the entire city. And about the achievement part, having those definitely increases the game’s replay value, something that I appreciate.

I’ll have to echo you guys, and to me particularly the trick system seemed deeply advanced. Combining skateboarding, inline skating or BMX style tricks, and being able to extend combos with manuals, provides so much room for optimization. And that boost power – if used strategically – really offers some slick shortcuts.

Analyzing from a competitive gamer’s standpoint, the game’s balance of freedom, creativity, and challenge makes it a gem. The militarized police serve as obstacles, escalating the sense of danger and skill needed, just as one user pointed out. Plus, the dynamic between Red, Tryce, and Bel adding a compelling social aspect as well as gameplay implications.

Let’s not forget the captivating visuals. The game’s aesthetics are rich, immersive and they contribute to that PS2 feel, like the one user pointed out.

Speaking of visuals, the animations, especially when performing tricks, are smooth and satisfying. Plus, the quality of graffiti painting is superb, which to me, is a visual treat in itself.

The animation quality definitely affects the gameplay for hardcore gamers like me. It’s been key in maintaining a sturdy command of character movement and combat sequences.

The audio design deserves some acknowledgment too. That vinyl soundtrack mentioned by a user contributes substantially to the whole ‘funkstyle’ concept. However, I do agree that some sound controls could enhance the experience, like an option to deactivate music during map loading.

The characters have unique designs and personalities that really brings the narrative to life. I love how Red’s cyberhead is not just a style choice but part of his deep-rooted backstory.

True. Red’s cyberhead, his past and his quest for answers draw players into the narrative, while also adding a layer of complexity to gameplay and character relationships.

I might argue though, it lacks a bit in terms of challenge. As one user mentioned, there might be room for more complex obstacles, and maybe even options for higher difficulty levels.

I agree, SpeedyGamer99. The challenge factor could be upped a bit to add more depth. But in closing, Bomb Rush Cyberfunk by Team Reptile stands out with its enthralling urban exploration, detailed world-building, and advanced trick system. Plus, there’s enough to discover and enjoy to warrant multiple playthroughs.

If you enjoyed this, you might also enjoy games like Jet Set Radio, Tony Hawk’s Pro Skater, or Skate 4 that share similar open-world exploration and stylistic elements. In the end, whether you’re a completionist, speedrunner, pro player or a new gamer, Bomb Rush Cyberfunk has something to offer all of us.

Add Bomb Rush Cyberfunk to your Steam Library today!