Alright, thanks for joining us everyone! We’re here to discuss Divine Dynamo Flamefrit by INTI CREATES CO., LTD. And I have to say – for a game that only takes a couple of hours to complete, it left quite an impression on me. What did you guys think?
Unquestionably, it has a lot to offer but it leaves plenty to be desired as well. The lack of rewards for exploration was disappointing, and I know that’s something echoed in other user reviews too. Yet it’s kind of charming in a way; I really enjoyed recruiting allies and them summoning in battles, that was a nice dynamic.
Speaking of dynamics, what about the mechanics? There are two styles of gameplay here; the top-down hacking slash adventure and first-person boss battles. The controls are smooth, and switching between Yuto’s sword attacks and using Flamefrit feels quite seamless. However, counterattacks are essential in this game and can sometimes create analysis paralysis…
I agree on the mechanics. The incorporation of the allies’ special attacks was a standout feature for me. It added another level to both gameplay styles and kept things interesting.
The narrative though, it took me back to childhood. It’s like immersing in the familiar world of kodomomuke animes and the tale of Yuto restoring peace to Hologard does involve you quite well.
Well, the story of Yuto could have been a lot deeper. It’s quite linear and lacks the depth we see in longer RPGs. But the ally recruitment adds a nice touch to the narrative, giving you a sense of building a team as you progress.
Jumping into visuals, am I the only one who loved the nod to the 16-bit era? INTI CREATES done an astonishing job with bringing back that retro vibe. However, the animations could have used a little more work, especially in the boss fights.
I thought the graphics matched the simplicity of the narrative, really. It’s not visually overwhelming, allowing you to focus on gameplay. And the audio, the rhythm of battle sounds interspersed with the atmospheric music, it enhances the experience and build up the tension.
True, the soundtrack is spot on. But getting back to characters, Yuto and his allies are alright. Not much development though, it’s purely gameplay-driven. Their roles, however, do have a significant impact on combat strategy, whether you’re on foot or controlling Flamefrit.
Coming to difficulty, from a speedrunner’s perspective, Divine Dynamo Flamefrit isn’t overly challenging. But there are definitely a few bosses that will catch you out if you don’t take the time to understand their movement patterns.
I think that lack of difficulty is also why the replayability factor isn’t very high. There are no hidden paths or secrets to uncover. Once you’ve completed it, you’ve pretty much seen everything the game has to offer.
Yet for what it’s worth, Divine Dynamo Flamefrit is a novel experience. It’s an interesting blend of genres and gameplay styles that you don’t often see.
Let’s recommend some similar games then! If you liked Divine Dynamo Flamefrit, you might want to check out Kokoro Clover. It has also got great sprite work and is heavily reminiscent of classic anime-based games.
Or if you enjoyed the challenging boss fights, give Mystical Ninja Starring Goemon or Punch Out a try. They’re full of unique bosses that require you to learn their patterns to succeed.
Nevertheless, Divine Dynamo Flamefrit is a standout project from INTI CREATES. It delivers for fans of Nintendo-grade experiences despite its shortcomings.
Absolutely! Well, thanks for joining us everyone. Until next time, happy gaming!