Interview with the Villain of Dragon Warrior IV, alias ‘anonymous-villain’
Welcome, anonymous-villain, to our villain spotlight segment! First of all, how does it feel to be the central adversary that everyone remembers from Dragon Warrior IV?
Ah, it’s a thrill indeed, bgc-villains. I mean, who wouldn’t want to be the enigmatic puppet master, pulling strings and causing all manner of chaos? I enjoy watching those paladins and princesses scramble trying to undo my perfectly crafted plans. It’s like watching toddlers try to build a castle out of wet sand—amusingly futile.
Great job, guys!
Speaking of your plans, let’s talk about the heroes. Ragnar, Alena, Taloon, the two sisters, and of course, the ultimate Hero. Did you find any of them particularly bothersome?
Ha! Bothersome is putting it kindly. Ragnar? More like Ragnar-the-Dense. Alena, bless her heart, dreams of becoming a martial artist but hasn’t quite mastered the whole ‘dodging’ concept. Taloon’s entrepreneurial spirit is cute but ultimately misplaced. And let’s not forget Mara and Nara; dancing and fortune-telling won’t lead to victory, darlings. As for the Hero, they’re the star of the show, yes, but only because I let them shine—until I decide to snuff out that light, of course.
Fair enough, you seem to have a unique perspective on things. What about the game mechanics? Any flaws you care to point out?
Dragon Warrior IV
Flaws? Oh, absolutely. Let’s start with those power-ups! Who in their right mind places the Staff of Thunder just lying around for those annoying protagonists to pick up? Not to mention all those hidden secrets. You know, secret doesn’t mean hidden under an easily turned-over rock. A little more creativity next time, perhaps?
Since you mentioned secrets, care to share one with our audience?
Oh, why not? Let’s see… Ah, the elusive Mysterious Hat. Located in the Fungeon, this little accessory halves the MP cost of spells. Did developers think it wise to give such an item to the heroes? Apparently. If you manage to find it—which I highly doubt—enjoy it while you can!
Fungeon
You have quite a disdain for the developers, I see. Any quirks about the game’s development you’d like to roast?
Where to begin? How about with the chapter system? Chapters, really? It’s like reading a book where every chapter has a different, equally incompetent main character. Connecting all those loose ends in the final chapter? A Herculean task—even for me. And don’t get me started on AI-controlled party members. AI? More like Aye-yi-yi, if you catch my drift.
What about compliments for players who do manage to beat the game?
Compliments? Oh, very well. Congratulations on managing to stumble your way through my labyrinthine machinations. Through sheer luck and perhaps some rudimentary persistence, you’ve beaten a game designed to stack the odds against you at every turn. Bravo. Truly, if you were any more impressive, I might almost consider you a threat. Almost.
Tell us, in your unmatched wisdom, how do you see the heroes’ journey from their perspective?
From their perspective? It’s laughably sentimental. A soldier risking life and limb for vanished children. A princess seeking freedom through fisticuffs. A merchant dreaming of gold while the world teeters on the brink of destruction. Sisters fueled by revenge, and ultimately, a hero who thinks they can save the world. It’s a comedy of errors, really, a comedic quest for those so-called virtues of courage and friendship.
Players seem to love the story arc and character development. Your thoughts?
Character development is overrated. Take a look at me—I’ve been consistently brilliant, enigmatic, and unyielding from the start! It’s the inconsistencies and hopeful follies in the heroes that make them weak, not their so-called development. One well-placed illusionary trap, and they’d crumble faster than you can say Experience Points.
Lastly, will we be seeing more of you in future adventures, or are you planning on a peaceful retirement?
Always lurking
Ah, retirement sounds incredibly dull, doesn’t it? No, I think not. Let’s just say, a true villain never really disappears. I may retreat to the shadows, but I always have an eye on the world, waiting for that perfect moment to return and remind everyone just how formidable I am. So, keep your swords sharp and your spells ready, players. You never know when anonymous-villain might make a dramatic comeback.
Thank you for this delightful chat, anonymous-villain. Until next time, may your schemes be as convoluted as ever!
A pleasure, bgc-villains. Until we meet again—and we will.
You can also read the Classics conversation for Dragon Warrior IV here!