Hey everyone! Today I’m here with my thoughts on Fatal Fury: City of the Wolves. I love cozy games and stress-free experiences, so I was curious when SNK announced this new entry in the legendary Fatal Fury series. I was excited to see a familiar franchise take a fresh spin twenty-six years later.
Overall Impression
Overall, my first impression is that this game is a mixed bag for casual fans. On the one hand, it delivers the punch and nostalgia of a classic fighting game. On the other, its steep learning curve might keep beginners at bay. I appreciate that SNK has maintained the series’ unique identity with innovative mechanics and a distinct art style. This new entry offers plenty of grit and flair. Yet, it also shows some quirks that might not be very accessible if you’re new to fighting games. I find it comforting to see a blend of genuine old-school spirit with modern touches.

Gameplay Mechanics
The gameplay in City of the Wolves is where the game truly comes to life. The REV System adds excitement and deepens the combat experience. It forces you to clean up your inputs and try out longer, experimental combos. I enjoyed watching my skills level up in real time. However, a few users mentioned that the REV System sometimes leads to overly long combos, which can feel punishing if you’re on the receiving end. Despite this, the precise inputs add a unique flavor that hardcore fighters can appreciate.
For players who love a good challenge, this title certainly rewards patience and practice. I noticed that SNK pays careful attention to netcode and matchmaking options. The online experience is smooth, with quick queue times and excellent stability. I enjoyed learning the ins and outs of combos and defenses. That said, the tutorial and training mode left me wanting a little more detail. The lessons are basic, and important mechanics sometimes get skipped. As a casual gamer, I wish there were more robust tutorials that ease you in without sacrificing depth.

Story and Characters
The story mode in City of the Wolves leans on a standard arcade-style narrative. In Arcade Mode, you fight through a series of one-on-one battles with neat character endings. There is also a story mode titled Episodes of South Town, where you map out your journey through battles. The narrative continues from previous Fatal Fury tales, so longtime fans will enjoy the callbacks and minor lore details.
I will admit that newcomers might feel a bit lost with the story. The lack of a refresher on past events creates a barrier if you are new to the franchise. Character arcs are a mixed bag, however. Some story elements felt like cop-outs or quick fixes for exciting character developments. On a brighter note, the vibrant cast of 17 playable characters – with five more on the way – offers ample room for variety. Each character has unique moves and lore moments that add to the overall experience. Even the inclusion of unusual guest characters such as Ronaldo and a DJ named Salvatore Ganacci sparks a light-hearted, yet edgy twist. While these choices may seem out-of-place to some, they add an element of surprise that makes the game feel current and experimental.

Visuals and Graphics
The game’s visual presentation is eye-catching. It sports a unique, comic book aesthetic that stimulates the senses. Bright, colorful backdrops give life to each stage and help set the tone of every match. I enjoyed the detail in the character sprites and background elements, though the train stage’s background felt a bit jarring with mismatched frame rates. The foreground action runs at 60 fps while some backgrounds run at 30 fps. I can see how this might catch your eye if you concentrate too much on the scenery.
Despite this minor hiccup, the art style feels refreshingly different from the hyper-realistic approach seen in other modern fighters like Street Fighter 6. It is a nod to the past, preserving a retro vibe that many fans will cherish. For casual players like me, it’s nice to see SNK risk new techniques while respecting the series’ heritage.

Sound and Music
Sound design in City of the Wolves contributes well to the overall atmosphere. The soundtrack mixes classic Fatal Fury tunes with new beats that energize the fights. I found that the music responds well to the pace of the battles. The inclusion of a jukebox feature is a neat bonus. You can create your own playlists, which is a great touch. It gives a personal twist to each match, letting you select the mood that accompanies your fights.
Sound effects are crisp and impactful. I felt that each punch, kick, and special move resonated properly, enhancing the intensity. That said, the voice acting and character dialogues in the story mode were a bit stationary. The character portraits lack expression or voice modulation, which might have been an area to explore further and bring the story to life. Nonetheless, the overall audio mix still supports the game’s energetic pace and retro charm.

Difficulty and Replayability
The difficulty in Fatal Fury: City of the Wolves is a double-edged sword. The game is challenging, especially for newcomers to fighting games. Its steep learning curve might deter casual gamers at first. However, if you are willing to invest some time, each win will feel like a real achievement. I appreciate that SNK orients the mechanics to reward skill and precision. It isn’t designed for mashers; you must refine your inputs and plan your tactics carefully.
I also enjoyed the multiple game modes—Arcade, Story, and Survival. They provide plenty of reasons to replay and master different characters. The online component is robust, with stellar netcode and consistent matchmaking. I noticed that players come back to improve their combos and experiment with the REV System. If you enjoy competitive play or simply want to explore every facet of a classic fighting game, you will find a lot of replay value here.

Final Thoughts and Trivia
Fatal Fury: City of the Wolves feels like both a tribute and a bold new chapter for a storied franchise. SNK Corporation manages to capture the gritty essence of the original Fatal Fury while incorporating fresh mechanics and a vibrant artistic vision. I cheat by remembering my first experiences with cozy games, and this one, even though it leans more into competitive fighting, still retains a slice of that retro charm.
I admired SNK’s decision to include features like the Color Edit mode and the customizable jukebox, which remind me of an era when fighting games were all about personalization without micro-transactions. It is fun to see a developer stick to certain classic design principles even in a modern setting.
Overall, I find the game mechanically deep and visually unique, though it may intimidate those new to this genre. Casual players who have enjoyed simulation and puzzle games might need a bit of patience to adjust to its combat style. Yet, if you are a longstanding fan of fighting titles or are willing to slowly grow into it, you will be rewarded with a rich and challenging experience.

For a game that boldly reintroduces Fatal Fury with a vintage feel and modern twists, I rate Fatal Fury: City of the Wolves 4 out of 5 stars. It isn’t perfect, but it delivers a fantastic homecoming to the series and shows promise for future updates, especially with continuous character releases planned over the next few years. I recommend giving it a try if you have some time and are up for an immersive fighting experience that respects its roots while experimenting with new ideas.
Until next time, happy gaming from Cozy Corner!
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