I’ve played dozens of bullet hell games and studied every combat mechanic out there. Yet Steel Vampire caught me off guard. Released in 2018 by developer Akiragoya and publisher Henteko Doujin, this SHMUP dares to flip familiar systems into something truly unique. Featuring a gigantic player ship, a clear rank system, and ramming as a main tactic, it creates a wild, chaotic shooter that’s both thrilling and frustrating in equal measure.
Overall Impressions
What makes Steel Vampire stand out right away is the size of your ship. Instead of dodging bullets in tight spaces, you charge headfirst into enemies. This approach breaks the usual bullet hell rules and replaces them with something more aggressive. Thanks to the red-green rank meter, you always know how hard the game is trying to hit back. Its 1–100 scale feels like you’re constantly negotiating with the game itself.
While it lacks the elegant patterns of traditional danmaku titles like Touhou, it trades that grace for raw power. You won’t find delicate weaving here—instead, you’ll face brutal brawls. Sometimes, the screen shake makes things hard to see, which can be frustrating. Even so, the addictive loop and transparent difficulty system kept me coming back.

Gameplay Mechanics
Most SHMUPs demand tight dodging. Here, things work differently. You can crash into enemies and walls without being punished. Only bullets that hit unarmored parts of your ship deal damage. This change encourages players to get up close and stay aggressive.
Power-ups directly affect difficulty. Red glyphs raise your rank and bring tougher foes, while green glyphs lower the rank to make things easier. As a result, every moment becomes a choice: do you push forward for more power or play it safe? This system adds meaningful tension to every battle.
Standout moments
Throughout my playthrough, several moments stood out. For example, ramming into a large cruiser and seeing it explode while earning bomb refills felt incredibly rewarding. Another highlight came when I ranked up mid-boss fight, only to be overwhelmed by a sudden wall of bullets. It was tough, but adapting under pressure felt great.
However, not everything landed perfectly. At times, the random weapon stats felt unfair—especially in later stages. This randomness could throw off your strategy, which might frustrate players looking for consistency.
Other players have shared similar thoughts. One praised the game’s “easy to understand mechanic” and its excellent “look, feel, and playability.” On the flip side, another pointed out how excessive screen shake can make it hard to see incoming fire. I agree—the camera tremors in late-game levels feel more punishing than cinematic.

Story and Characters
The game keeps the story simple. A few brief text panels suggest that you play as a vengeful warrior made of steel, cutting through waves of machines. There’s no character name, and enemies don’t have backstories. This minimal style is similar to older classics like Gradius or 1942.
While I didn’t miss a complex story, I did wish for more flavor. A short boss intro or voice line could have added impact. Even a single sentence of dialogue here and there would’ve helped raise the stakes.

Visuals and Graphics
Pixel art is one of Steel Vampire’s strongest features. Enemy designs range from sharp-edged drones to hulking cruisers, all with clearly marked hit zones. The game’s letterboxed layout adds a cinematic flair—like watching an old sci-fi movie.
Explosions shine bright red against dark, industrial backgrounds. Meanwhile, the heads-up display keeps things sleek and readable. Unfortunately, when the action gets heavy, smaller bullets can vanish in the chaos. While not a dealbreaker, it’s definitely a design flaw worth mentioning. Even so, the occasional neon-lit city breaks up the industrial scenery nicely.
Sound and Music
The music hits hard. Hiroaki “Akiragoya” Suzuki mixes pounding metal riffs with sharp electronic beats. These tracks push the pace without becoming annoying. Bullet impacts snap with precision, and bomb blasts shake the speakers with satisfying force.
There’s no voice acting, which fits the game’s stripped-down style. Still, I kept thinking how cool it would be to hear a radio call or taunting boss voice. Even a little audio drama could add atmosphere. Regardless, the current sound design fits the intense, no-frills tone.

Difficulty and Replayability
If you like a challenge, you’ll find it here. The base mode lets players unlock new weapons and dive into tougher modes like Genocide. In this mode, you choose from five preset ships—each with unique builds and playstyles. Some are brand-new designs that add welcome variety.
For those who really want to test their skills, there’s MHR Hard, a brutal version of Genocide Mode. And if you’re after long-term goals, Extra Genocide loops endlessly while offering better gear with each pass. This mode is perfect for players who love min-maxing and grinding for the best stats.

Steel Vampire doesn’t hold back. It rewards fast, reckless play—kill or be killed. You can skip the grind and jump into intense combat fast. However, the randomness of item stats can throw off serious strategies. Even so, many fans embrace this chaos. One review even claimed they reached the true ending in just seven hours—a major achievement for a game that costs under five dollars.

Behind the Scenes Trivia
Akiragoya developed Steel Vampire solo using GameMaker Studio. The project started as a personal doujin release for Japan’s Comiket events. After getting noticed at indie festivals, Henteko Doujin picked it up for global publishing. Thanks to fan demand, the soundtrack even got a vinyl release in 2020.
Final Thoughts
Steel Vampire never tries to be another danmaku masterpiece. It carves its own path with large ships, rank negotiations, and impact-driven combat. Occasional screen-shake and RNG quirks can feel cheap. Yet the visceral rush of ramming cruisers and balancing a 1–100 difficulty meter makes for a memorable ride. Hardcore fans and speedrun hunters will adore squeezing every advantage. Although casual shooters may find the aggression overwhelming.
Rating: 4 out of 5 stars

It burns bright, bleeds bullets, and demands you think with both aim and audacity. Just brace yourself for the chaos.