
Overall Impressions
The Drifter launches you straight into your own demise—literally. Our nameless drifter wakes up seconds before a bullet ends him, then spends the next several hours dodging death while piecing together a conspiracy. It’s pulp noir mixed with a sci-fi time loop. Powerhoof, known for Crawl and Heroes of Loot, flexes new narrative muscles here. The pacing stands out most: you leap from scene to scene at breakneck speed. Instead of a lumbering prologue, you meet a corpse, steal his trench coat, and dive right in.
However, not everything lands smoothly. The opening pixel art looks raw, almost undercooked. While you’ll forgive it once the story grips you, the first impression screams “budget limits.” Compared to lush titles like The Longest Journey or Loco Motive, The Drifter isn’t as grand in detail. Nevertheless, if you crave clever twists and tightly wound thrills, you’ll feel right at home.

Gameplay Mechanics
Standard point-and-click rules apply: left-click to look, right-click to interact, and drag to combine inventory items. Yes, you’ll mash every ticket stub into every pocket watch just to see what sticks—one player joked, “I only had to combine every item twice.” Fair enough. What works is the puzzle design: challenge peaks are well-spaced, and there’s minimal pixel-hunting. I only cracked for a walkthrough once, near the third act’s clocktower conundrum. What doesn’t work is the inventory bloat late in the game. By Chapter Five, you’re juggling eight items and praying the game’s logic matches yours. Still, Powerhoof’s puzzles reward persistence. That moment when you realize the luggage tag and the B-movie poster were the key to unlocking the hideout door? Chef’s kiss.

Story and Characters
Meet the Drifter: a man with no past, plenty of expendable lives, and a mouth full of wry one-liners. You’ll cross paths with an eccentric occultist, a trenchcoat-swaddled detective whose moral compass points only so far, and an AI that’s deliciously unhinged. None are Shakespearean, but in a pulp thriller, charm beats depth nine times out of ten. The time loop twist is familiar—Groundhog Day meets noir—but the stakes ratchet up with every respawn. You start piecing together clues like a conspiracy board on fast-forward. Dialogue zings along, and voice acting ranges from solid to genuinely excellent. If you find yourself grinning at the Drifter’s edgy retorts, you’re not alone—player feedback gave the acting high marks all around.

Visuals and Graphics
Chunky pixels and bold palettes are Powerhoof’s style here, too. Early chapters feel lean on color and detail; backgrounds are functional rather than immersive. But stick it out and those oversized pixels begin to feel intentional—a modern throwback to ’90s adventure kiosks. The catch: too many black-and-white screens ease the animation load. I get it—small Aussie studio, budget limits—but after the third scene shift, it’s noticeable. By the final chapters, though, Powerhoof unleashes full color glory: elaborate set-pieces, slick animations, and comic-book pop. It’s a visual payoff that makes you forgive the bare-bones start.
Sound and Music
Here’s where The Drifter shines. The soundtrack is a sleek synth-driven score that never overstays its welcome. It’s moody when you’re stalking a shadowed alley, driving when you’re racing a train, and downright euphoric at the climactic reveal. Sound effects are crisp: bullets ping off metal, footsteps echo in empty hallways, and doors creak with just the right amount of menace. Voice acting—already noted as a strong point—elevates every scene. From the Drifter’s world-weary murmur to the occultist’s maniacal cackle, the cast never slips. If you’ve ever scoffed at pixel games for phoning in audio, prepare to eat your words.
Difficulty and Replayability
The Drifter hits a sweet spot in challenge. Puzzles aren’t mind-numbing, but they make you earn each advance. One player said they only peeked at a walkthrough once—commendable for this genre. Speedrunners will find a feast of sequence breaks and dialogue skips; I’ll admit I sneaked a few pointers from YouTube expedited runs. Replay value hinges on your love of the story—once you’ve seen every twist and perked every secret, the urge to dive back in fades. But there are hidden clues you skimmed over in your first run, plus an alternate ending if you chase every typewriter ribbon. Tinker there, and you’ll squeeze out a second playthrough worth your time.

Trivia and Behind the Scenes
Powerhoof assembled The Drifter on a shoestring budget of roughly $1.2 million AUD, a fraction of what big studios pour into AAA adventures. They tapped veteran composer Mikko Tarmia to craft the synth score, and public casting calls landed the game’s protagonists. Early alpha tests revealed players abandoning ship in Chapter One due to the raw pixel look—hence the decision to spice up later chapters with richer art and dynamic lighting. The result? A game that grows on you like a well-placed plot twist.
Final Thoughts
The Drifter isn’t perfect. It starts rough around the edges, leans heavily on genre conventions, and occasionally hides its brilliance behind spare visuals. Yet Powerhoof’s knack for tight pacing, clever puzzles, and top-notch audio carry you through. If you can forgive the bare-bones opening and the inventory jostle, you’ll find a lean, mean, pulp-style thrill ride that outpaces most of its peers. I’d line it up just behind The Longest Journey in my personal hierarchy of point-and-click epics, but it easily beats half the contenders out there.
Rating: 4 out of 5 stars

The Drifter proves you don’t need a thousand colors or an army of animators to conjure a killer mystery—just a killer script, a few chunky pixels, and the will to let the plot do the heavy lifting.