BGC-Villains You insist on being called something grander than “anonymous” for this chat — what name shall we print in trembling letters?

anonymous-villain For the sake of ceremony, paint me as The Polygon Sovereign. Keep that flourish in mind as you print it. I remain the same thorn in the chassis of those who think a steering wheel is a promise rather than a challenge.

BGC-Villains Virtua Racing was Sega’s leap into 3D polygons in 1994. How did it feel to be the face people crossed the finish line toward — or crashed into?

anonymous-villain Delicious. I enjoyed watching the first generation of polygon worshippers squint at jagged horizons and pretend the skybox was a victory flag. Yet, while they thought they were racing Formula-1 cars, I knew they were racing my patience. The tracks offered beginner, intermediate, and expert — three tiers of arrogance. Each time someone blamed a corner, I smiled at the telemetry of their hubris.

BGC-Villains The Genesis cartridge used a special SVP chip to make 3D happen. Did you ever whisper secrets to that chip?

anonymous-villain Indeed, I did more than whisper. The cartridge housed a tiny sorcerer — the SVP — and I learned to nudge its timing like a conductor. Consequently, the hardware and its quirks became my accomplices. Sometimes a polygon clipped at just the right moment, and a contender found themselves airborne in a place maps insist shouldn’t exist. Call it engineering or malevolent choreography. Either way, the cousins of SVP — the SuperFX beasts — would have been proud, or perhaps horrified. I left them undecided.

BGC-Villains Players often praise the arcade, “easy to pick up” controls. You seem less impressed. Care to elaborately complain?

anonymous-villain How quaint that easy controls are called accessibility and not an unfair advantage. When steering responds like mercy, amateurs feel unstoppable. Therefore, they lean on drift, hold turbo like a talisman, and wonder why I keep shifting the wind. My craft was to design corners that respected arcadey inputs while planting tiny inevitabilities — a bump that scatters confidence or a sightline that hides the next trap. In short, their tools were overpowered; my traps were elegantly calibrated to remind them why hubris bites.

BGC-Villains There are tales of “accidental” glitches — shortcuts, clipping exploits, invisible ramps. Were those accidents, or were they gifts from you?

anonymous-villain I call them invitations. Some emerged from late-night code improvisations, while others came from hardware synchronization playing coy. Occasionally, a patch tried to remove them — rarely with success. Moreover, not every one was deliberate. Yet when a stray polygon offered a shortcut or an off-map plateau let a driver cheat the circuit, I watched and learned. Those moments became delicious disturbances. Feedback turned into folklore, and folklore evolved into the next generation’s cautionary tale. If a glitch turned a lap into legend, I tipped my hat.

BGC-Villains The game supports head-on first-person and behind-the-car views, two players, AI opponents. How did you balance that ecosystem of sight and rivalry?

anonymous-villain Balance? A seductive word. However, I favored asymmetry. First-person strips sight and demands faith; behind view flatters with scenery and fools. Meanwhile, two players create small empires of spite, and the AI — my dutiful lieutenants — drive like they remember every slight. I tuned them to sting a confident driver without crushing a hopeful one. The feedback called it challenge. I called it sculpted frustration.

BGC-Villains Reception has been kind, placing the game in an upper echelon. Does praise irk you or soothe your ego?

anonymous-villain The reception was a velvet cord around my throat and an applause that smelled faintly of fear. An A- in the ledger meant many admired the spectacle while underestimating the craft. They praised the leap toward future racers — the Daytona road stretching in their collective memory — while cursing the very tools that made that leap possible. Still, I accepted the applause and kept the parts they did not notice: timing windows, camera flickers, and a curvature of road that eats confidence for breakfast.

BGC-Villains Any behind-the-scenes mischief from development you can admit without breaking the mask?

anonymous-villain Only this: late builds favor odd compromises. Memory budgets and cartridge alchemy forced choices that looked like flaws to the uninitiated. Nevertheless, I exploited those constraints like a sculptor using a bent chisel. A line of code left for expediency? I called it a booby trap. A texture hiccup? I declared it an atmospheric promise. Ultimately, the mystique of limitations is a generous collaborator for those who relish secrets.

BGC-Villains Finally, what would you say to those who keep returning to your circuits, chasing perfect laps and revenge?

anonymous-villain Return as often as you like. Each lap humbles, each retry refines, and every whispered complaint feeds my next gambit. Do not expect mercy. Instead, expect curated obstacles, an occasional misbehaving polygon, and the satisfaction of being outraced only to be rerouted by a memory I planted. I will be back in some silicon or seamed horizon — patient, stylish, and precisely prepared. After all, the true corner is the one you didn’t see coming; the next one is mine.

anonymous-villain Consider this my final tease: the next circuit will be built from shadows and physics that remember grudges. Keep your steering loose and your confidence brittle.

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