Interview with the Villain of Deadly Towers
Thank you for joining us today, anonymous-villain. How should we address you?
You know, villainy is exhausting enough without formal titles.
Prince Myer has given players quite a headache. What inspired your nefarious plans?
Well, let’s be honest. When you’re an evil wizard living in a tower, the boredom can be killer – pardon the pun. I needed a hobby. Disrupting peace and orchestrating chaos? It’s the ultimate pass-time, and way more fun than knitting.
Speaking of chaos, those Seven Bell Towers were a nightmare! What’s your take on their design?
Oh, absolutely! I told the developers, “More spikes, pits, and annoying bat enemies, please!” They delivered splendidly. Though, goofs like those random teleporters were pure gold. Even I can’t predict where those things will spit you out! Keeps Myer on his toes.
Many enjoy hacking their way through hordes of enemies. Do you feel the number of enemies was sufficient?
Sufficient? Ha! It was a tactical masterpiece! Sure, it looks random, but every blob, bat, and beast serves a purpose – to frustrate beyond reason. I heard some players nearly gave up; I call that artistry.
Is anything in here?
Let’s talk power-ups. Were they deliberately placed to feel almost useless?
Oh, without a doubt. And who can forget those cryptic properties? Developers loved hiding effects. Fun fact: the red potion everyone avoids because it’s just too risky? It gives you invulnerability if you’re lucky. Rolling the dice in real villainous fashion!
Players who beat Deadly Towers consider it a huge achievement. Any words for them?
Absolutely. To those brave souls who took on my labyrinth of doom and emerged victorious, I tip my hat. If you can survive Deadly Towers, you can survive anything. You are worthy adversaries, and maybe a tad bit masochistic.
Your traps and the maze-like layout are infamous. Care to share a developer tidbit about them?
Oh, I remember during development, we’d hide items in bizarre, nonsensical places just to watch playtesters lose their minds. The map designers were actually caffeine-deprived interns left unsupervised for too long. Truly, a perfect storm of confusion.
Any secrets that can make the game less punishing for players?
For the few mortals still braving the Tower, I’ve got a nugget. The secret exit behind that inconspicuous tapestry? Leads you to a hidden room with ample healing items. But getting back from there? That’s the tricky part. Good luck!
What’s next for you, anonymous villain? Any plans for a comeback or will you retire?
Deadly Towers
Ah, you can never keep a good villain down. While I might step back from the public eye, retirement isn’t in my nature. Watch out for my influence in upcoming remakes or fan mods. Where there’s a screen to haunt, I’ll be there.
Thanks for giving us an inside look, anonymous villain. Any final words of wisdom?
Never trust a power-up based on color alone, always expect the unexpected, and don’t forget to save. Often. You never know when an anonymous villain might strike again!
Thanks for the chat, anonymous villain. Until next time!
It’s been wicked. Cheers to many more towers of doom!
You can also read the Classics conversation of Deadly Towers here!