HITMAN World of Assassination (HITMAN 3) — Preliminary Review by SpeedyGamer99

Release date: January 20, 2022

Quick elevator pitch

HITMAN World of Assassination combines the best of IO Interactive’s recent trilogy into one living, replayable stealth sandbox. If you want a game that rewards planning, improvisation, and creative problem-solving — while letting you master dozens of assassination setups across detailed locations — this is the ultimate version to play.

What this edition contains

It includes all campaign missions from HITMAN (2016), HITMAN 2, and HITMAN 3, integrated into a single World of Assassination platform. In addition, you get Contracts mode, escalations, elusive targets, featured live content, and the new Freelancer mode — a roguelike-inspired, single-player mode that requires careful planning. Moreover, VR support (varies by platform) and a robust set of sandbox tools make this a long-term playground for creative players and competitive speedrunners alike.

Screenshot 1

Storyline & tone

The trilogy concludes Agent 47’s arc with a spy-thriller narrative that remains minimalistic and mission-focused. While the story gives context for the targets, missions, and recurring characters, it never overshadows the gameplay. Instead, it uses terse dialogue and recurring conspiratorial threads to maintain intrigue. Consequently, mission briefings act more as hooks than emotional centerpieces, keeping the focus on improvisation.

Gameplay mechanics — how HITMAN rewards mastery

At its core, Hitman is a layered systems game. NPC routines, environmental traps, inventory items, disguise mechanics, and social stealth all interact to create dynamic assassination opportunities. The franchise’s “freedom of approach” mantra is executed here better than in most stealth-action games.

  • Sandbox design: Levels are intricate, vertical, and packed with interconnected opportunities. As a result, each location feels like a miniature ecosystem where one small action can set off a perfect chain of events.
  • Disguise and identity: Disguises aren’t simply on or off; they control access and influence suspicion. Therefore, learning patrols, listening for cues, and timing outfit changes is essential.
  • Tools and gear: Loadouts range from classic fiber wire to absurd environmental traps, letting you tailor speed and style.
  • Freelancer mode: This adds resource management and persistent progression, making the stealth loop riskier and more strategic. Consequently, it rewards long-term planning instead of just perfect single missions.

Screenshot 2

Visuals and audio

Graphically, World of Assassination is polished. Locations are richly detailed and varied — from neon Dubai rooftops to quiet countryside estates. Lighting and crowd animation sell the illusion of living spaces. Sound design is subtle but vital: environmental audio, crowd chatter and music cues provide critical information for stealth opportunities. The score and sound cues are tuned to heighten tension without overbearing the stealth experience.

Technical performance & platform notes

Performance varies by platform and settings, but the PC and current-gen console implementations are generally stable. VR adds a visceral layer to the gameplay but requires comfort tuning and practice. Some reviewers and players noted platform-specific bugs and occasional AI oddities; IO has been active with patches, but expect minor rough edges on older hardware.

Community feedback — reading the numbers

Review summary (as provided):

Screenshot 3

  • Recent Reviews: Very Positive — 86% (1,374 reviews)
  • All Reviews: Very Positive — 86% (43,109 reviews)
  • Displayed Rating: N/A out of 10 (no aggregate numeric score provided)

What those numbers tell us: an 86% “Very Positive” stamp across both recent and all-time reviews shows remarkable consistency in player sentiment. Players find a reliably enjoyable product that stands the test of time — both at release and in the long tail thanks to persistent content. The lack of a single numeric score encourages readers to look at qualitative feedback, but the categorical rating already signals strong approval.

What players praise (based on reviews)

  • Exceptional level and encounter design that promotes experimentation and replayability.
  • The sheer variety of viable approaches — stealth, social engineering, accidents, long-range sniping and environmental kills.
  • Freelancer mode and Contracts as durable endgame loops that keep the game fresh.
  • Strong value for players who appreciate sandbox stealth and creative problem-solving.

Screenshot 4

What players criticize (based on reviews)

  • Progression systems: some players cite grindy unlocks and gated content that can interrupt the creative flow.
  • Occasional bugs and AI quirks that can break an otherwise perfect run — usually patched but still noted by the community.
  • Perceived narrative thinness for players expecting blockbuster storytelling rather than sandbox scenarios.
  • Monetization and live-service elements have been contentious points in parts of the community whenever new content or DLC is introduced.

How it compares to similar titles

Use-case comparisons:

  • Dishonored: Dishonored is more fantastical and powers-driven; Hitman is quieter, more simulationist and social. If you want planning and social tricks over supernatural abilities, Hitman wins.
  • Splinter Cell / Metal Gear Solid: Those games emphasize stealth-action and narrative; Hitman emphasizes experimentation and sandbox outcomes. Hitman’s levels feel more like playground puzzles than linear espionage missions.
  • Assassin’s Creed: AC trades stealth for traversal and open-world breadth. Hitman is more compact, denser and better suited for repeated runs with variant objectives.
  • Deathloop: Deathloop mixes roguelike repeats with narrative; Freelancer is Hitman’s directional cousin here, adding persistent resources and risk management for players who like that loop.

Screenshot 5

Overall, Hitman’s core strength compared to peers is its systemic depth and the way small player choices make large emergent scenarios possible.

Speedrun & optimization notes (tips from a speedrunner’s perspective)

For players looking to optimize completion times or just shave minutes off runs:

  • Plan multiple approaches before starting — scoping the map mentally (or on a secondary screen) saves in-run hesitation.
  • Learn NPC loops and chokepoints; many fast routes rely on predictable guard behavior and precise timing.
  • Use disguises as movement tools, not just kill enablers — a well-timed outfit swap often clears a path.
  • Prioritize reusable short-cuts and lifts. They cost time to discover but save massively over repeated attempts.
  • In Freelancer, balance loadouts between utility and speed. Excess gear can slow you down when inventory management matters.
  • Record route variations and practice chains of actions in isolation (e.g., pickpocket + choke + bag drop) — consistency matters more than raw speed initially.

Screenshot 6

Strengths & weaknesses — a concise breakdown

  • Strengths: Unrivaled sandbox level design, high replayability, creative freedom, strong post-launch content and modes like Freelancer and Contracts.
  • Weaknesses: Progression grind and occasional technical/AI issues; narrative may feel secondary to the sandbox for some players.

Impact on the industry

HITMAN’s design philosophy — systemic levels that reward player creativity — remains influential. World of Assassination consolidates a decade of refinement and shows how live-service content and classic single-player design can coexist without diluting core gameplay. Freelancer is a noteworthy experiment in blending roguelike persistence with stealth systems and could inspire hybrid modes in other stealth franchises.

Final thoughts

HITMAN World of Assassination is a high-water mark for systemic stealth design. Its 86% “Very Positive” community rating across recent and lifetime reviews reflects a dedicated audience that values emergent gameplay and long-term play loops. If you love meticulous planning, creative problem solving, and the satisfaction of building the perfect run, this collection is a must-play. Competitive speedrunners and sandbox tinkerers will find a rich toolkit for optimization and experimentation. Those who prioritize a cinematic narrative or dislike grindy progression systems might find parts of the package less appealing, but even critics concede the extraordinary level craft on display.

Recommended for: Players who enjoy slow-burn mastery, sandbox experimentation, and competitive route optimization. Also ideal for anyone who wants the complete contemporary Hitman experience in a single, evolving package.

Add HITMAN 3 to your Steam collection!