Kingdom Come: Deliverance launched in February 2018, promising a grounded, story-driven open-world RPG set in medieval Bohemia. I once dreamed of eSports glory before settling on the couch with a controller and a smirk. With that mindset, I dove in ready to be impressed by realism and authenticity. On paper, it offered the zero-to-hero story I crave—no destiny forced on you, just a blacksmith’s son fighting to earn his place. In practice, Warhorse Studios built a breathtaking world wrapped in euro-jank that keeps you alert. Sometimes you’re lost in its detail, other times you’re glitched through a wall.

Overall Impressions

What worked best: the sense of progression. In most RPGs, you start out powerful. Here, Henry gets beaten by old men in chain mail until you learn timing and positioning. Exploring castles, forests, and hamlets feels like stepping into a living painting. You’ll witness trading disputes and suspicious innkeepers guarding your coin purse. What fell short: rough edges. Combat shines in duels but falters against groups. Bugs appear in quests and horse animations more often than anvils in cartoons. Compared to Witcher 3’s polish or Skyrim’s forgiving sandbox, KCD demands patience—and sometimes a save-file exorcism.

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Gameplay Mechanics

Warhorse aimed for a duel simulator, and they nailed it. Timed blocks, directional strikes, and master blows feel weighty once you grasp the system. One afternoon, I beat a larger knight by feinting high and striking low—it was satisfying. But groups change everything. The camera writhes, shifting lock-on with all the grace of a windshield wiper in a storm. Sprint away, and enemies stun-lock you instantly, as if they had a cheat code. Players agree: duels excel, crowds feel like piloting a tank in a mosh pit. Bugs worsen the chaos—your horse may refuse to stop or let you ride through fences. Patch 1.9 fixed several quirks but left plenty of tripwires.

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Story and Characters

Henry’s growth from awkward apprentice to reluctant avenger carries real weight. Funded by a 2014 Kickstarter, Warhorse pledged historical accuracy—and kept their word. You’ll drink from real wells, wear armor modeled on 15th-century originals, and meet figures like Sir Divish and the spirited Theresa. Side quests range from clever burglary (“The Good Thief”) to repetitive fetch tasks. Some, like A Woman’s Lot, drag into busywork despite narrative nuggets. Still, crafted scenes stand out—a feast in Talmberg’s great hall or a midnight rendezvous sparkle with detail.

Visuals and Graphics

Bohemia has never looked this vivid—or this dangerous. Forests, thatched roofs, stone keeps, and muddy crossroads feel rich with texture. At a glance, close-up details impress, though stiff NPC animations and pop-ins break the spell. Lighting deserves praise: sunbeams cut through trees, while candlelit interiors glow with authenticity. On high-end PCs, textures load smoothly; consoles dip a few frames in towns. From a hilltop view, the land feels like art in motion.

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Sound and Music

Composer Jan Valta’s soundtrack embraces medieval instruments—hurdy-gurdy drones, lute plucks—and ambient design excels. Birds sing, livestock bray, and bells toll, deepening immersion. Voice acting varies. Henry’s delivery is restrained and sincere, though some villagers sound like they’re reading instructions. Still, hearing them laugh, argue, or beg makes the world more alive than simple text could.

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Difficulty and Replayability

If you love a challenge, prepare yourself. One-on-one duels work well, but group fights spike the difficulty. Many players drop off around ten hours when ambushes throw four enemies at once, and the camera spins like roulette. Stealth and archery give alternatives, encouraging replay as a pacifist or bow master. Multiple endings and choice-driven outcomes boost replay value, though bugs can still break key quests. Community mods smooth some of these edges, proving players return despite frustrations.

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Trivia and Behind-the-Scenes

Warhorse Studios, founded in Prague in 2011, gained fame after its 2014 Kickstarter. With a budget over €36 million, it became one of the most expensive Czech games ever. To stay authentic, developers consulted historians, perfecting armor weight, riding mechanics, and period diets. Cinematic scenes used advanced motion capture rigs from Western studios, showing the team’s dedication to realism.

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Final Thoughts

Kingdom Come: Deliverance wears its ambition on a blood-stained sleeve. At its best, you’ll feel every scrape and every victory. At its worst, you’ll curse a spinning camera or a vanishing quest. It’s a medieval masterpiece—though rough around the edges.

Rating: 3.5 out of 5 stars

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Kingdom Come: Deliverance shines with deep immersion and authentic atmosphere. Rewarding duels and strong world-building let players lose themselves in its setting. Still, group combat feels clumsy, bugs break immersion, and some quests drag. These flaws hold it back but don’t erase its strengths. If you want an authentic medieval sandbox and can handle glitches—and a few camera-wrestling knights—this game offers a singular experience. Otherwise, wait for patches or its sequel.

Add Kingdom Come: Deliverance to your Steam collection!