Team Sonic Racing by Sumo Digital and published by SEGA offers deep arcade thrills. That said, I really appreciate the teamwork focus. One Steam review even called it “a really good Sonic party racing game,” yet noted a lack of long-term content. As a completionist, I track every collectible, like hidden Wisps, and I crave more tracks or DLC. Sumo Digital, known for Sonic & All-Stars Racing Transformed, built solid track design. In fact, the game’s three character types—Speed, Technique, Power—tie into distinct upgrade trees, which links directly to my love for full completion and achievement hunting.
I agree. Meanwhile, the online multiplayer supports up to 12 racers and split-screen for four. You can share speed boosts or knock opponents out with team moves. Speaking of tactics, the Wisps bring fresh strategies—look at the Tornado Wisp for aerial shortcuts. This pushes the kart-racer genre past simple drift combos. In many ways, it feels like Mario Kart but with more team synergy. Sumo Digital’s background as a major port studio shows in tight netcode and smooth framerates. Plus, discovering hidden shortcuts in Ice Mountain or Neo Green Hill keeps exploration exciting.
Adventure Mode offers a lightweight story and basic tutorials. SEGA aimed to introduce characters and basics without heavy cutscenes, according to an interview in Official Sega Magazine. Notably, the plot hooks you with Team Ultimate reveal moments and simple but charming dialogue. Also, character arcs remain short, yet Sonic, Tails, and Knuckles each feel unique. Thankfully, the pacing stays brisk—no long exposition. I want more depth, but I admire how they balanced tutorial tips with real races.
Visually, Team Sonic Racing runs on a custom engine tailored for vibrant colors. The neon glow on Aquatic Speedway stands out. Animations feel fluid at 60 FPS on consoles. On PC, I hit stable 144 Hz with a mid-range GPU. Interestingly, the art style nods to classic Sonic Zone levels. Audio complements visuals: Richard Jacques’ soundtrack remixes Green Hill Zone with a punchy beat. The sound of a Team Ultimate charge cues timing for shared boosts. That said, voice clips feel crisp, but I would welcome more varied character lines.

Characters shine through customization. You can tweak vehicle skins and performance parts. Unsurprisingly, collecting every cosmetic part aligns with my playstyle. I also look for representation—a blaze of colored schemes reflects diverse tastes. SEGA long supported mod communities; hopefully, they’ll allow fan-made liveries.
The challenge scales nicely. Early races feel easy for newcomers. Harder Grand Prix cups ramp up unpredictably. On the other hand, a few sharp difficulty spikes exist in harder modes, as some players have noted. Still, accessible assists help new drivers enjoy the ride.

From a hardcore perspective, I like tight drift windows. Timing boost pads and team shunts rewards skill. Combat remains light. If you crave more challenge, custom Exhibition races let you tweak AI aggression. SEGA often adds balance patches post-launch, so I expect tuning over time.
For speedrunners, Time Trial mode feels robust. Ghost data lets you compare lap times. By the way, I shaved 0.5 seconds on Daisy Circuit by optimizing corner drift resets. Replay value peaks with track mastery and leaderboards. Achievements for perfect races and S-ranks push replayability beyond the base Adventure run.

Overall, Team Sonic Racing stands out in the kart-racer lineup. It truly blends SEGA’s Sonic heritage with team tactics, leveraging each character’s unique team ability—like boosting or item sharing—to create dynamic races. While I want more tracks and a deeper campaign, the course variety—from twisting coastal roads to gravity-flipping loops—already feels inspired. Plus, the garage customization, with paint jobs and emblems, adds a personal touch, and the occasional tag-team overtakes deliver satisfying “blue blur” moments.
Team Sonic Racing pushes arcade racing with cooperative twists. Each race rewards players for pulling teammates forward, unleashing “team ultimate” moves, and coordinating power-ups. Moreover, it stands proud next to Mario Kart and Crash Team Racing—not just in visuals, but in its emphasis on split-second cooperation. The online lobby feels robust, with daily challenges and global leaderboards ensuring there’s always a fresh goal to chase.
It balances casual fun with skill-based mechanics. Newcomers can enjoy drift-boost assists and easy-to-learn handling, while veterans can perfect tight cornering, ribbon passes, and precision “slip-stream” tactics. In other words, Team Sonic Racing rewards mastery without punishing new players: even a last-place racer can still contribute to a team win by sharing items or drafting boosts, keeping every driver engaged until the finish line.
It offers tight performance, smooth speedruns, and deep time-trial tools. The ghost mode is fully featured—comparing against friends or pro-ranked runs—and leaderboards are well-integrated. Track variants and mirror modes extend replayability, and the built-in replay editor lets you capture your best runs. All in all, Team Sonic Racing earns its spot on any speedrunner’s list, thanks to its consistent frame rate, responsive inputs, and clear split-time feedback.

Here are some great alternatives to Team Sonic Racing wrapped into one recommendation: Mario Kart 8 Deluxe (Nintendo Switch) dazzles with its polished tracks, eclectic character roster, and inventive items, offering both online and local multiplayer thrills. Crash Team Racing Nitro-Fueled (multi-platform) faithfully revives the classic CTR formula with modern visuals, deep customization, and satisfying drift physics. Sonic & All-Stars Racing Transformed (multi-platform) takes things further by letting your vehicles morph into boats and planes mid-race and introducing dynamic track changes, making it feel like a natural evolution of Team Sonic Racing. Fast RMX (Nintendo Switch) caters to speed enthusiasts with its blistering futuristic racers, vibrant visuals, and razor-sharp handling. And for a unique hybrid experience, Blur (multi-platform) blends realistic cars with power-up mechanics, intense online modes, and destructible environments for an adrenaline-fueled twist on kart racing.
