I’ve played a lot of arcade shooters over the years, but Titan Attacks! still managed to surprise me. In this game, you step into the role of the last human tank commander, fighting off waves of aliens across five zones before looping back to Earth, each time with tougher enemies. Developed by indie studio Puppygames—also known for Revenge of the Titans—Titan Attacks! launched in February 2012. From its Space Invaders roots to its updated gameplay, this title mixes old-school charm with new ideas. Let’s dive in and break it down, trope by trope.
Overall Impressions
At first, I expected a simple copy of old-school shooters. However, what I got was something more exciting. Thanks to features like weapon upgrades, boss fights, and a fun capture mechanic, the game feels fresh. While it doesn’t completely change the genre, it polishes the basics really well. Titan Attacks! fits nicely among other Galaga-style indie games but still brings its own flavor. Its true strength lies in its easy-to-learn design, fun gameplay loops, and just-right difficulty curve.

Gameplay Mechanics
At its core, Titan Attacks! is a fast-paced arcade shooter. You move, aim, and shoot through wave after wave of alien ships. But what makes it stand out is the added depth. Between levels, you earn credits and can visit the upgrade shop to boost your firepower, add shields, or buy bombs. This adds a layer of strategy to the action.
One of the most unique features is the capture system. You can trap enemies using a force field to earn bonus credits. However, this also adds risk, since it requires perfect timing and fast reactions.
Each zone ends with a boss fight that tests your pattern-reading skills and quick thinking. Every seventh level gives you a bonus round where you earn extra rewards by shooting accurately. These features aren’t just extras—they actually enhance the experience, making it more than just another retro clone. That’s why many players call it “cheap but super fun” with strong replay value.

Story and Characters
If you’re looking for a deep story, this isn’t the place. You play a silent, nameless tank commander. There’s no dialogue, no character arcs, and no big cutscenes. Instead, the story comes through in the visuals—Earth under attack, meteor showers near Jupiter, and glowing alien worlds. While RPG fans might find it too simple, I see beauty in its minimalist approach. It keeps your focus on gameplay, not lengthy backstories.

Visuals and Graphics
Titan Attacks! proudly shows off its pixel art style. The sprite work feels like a tribute to 1980s arcades, yet it runs smoothly on modern systems. Color shifts in the backgrounds mark each new zone, and enemy designs get more creative as you go—from flying saucers to robotic walkers. Explosions and other effects remain easy to see, even in the middle of fast-paced action. Puppygames clearly put care into every frame, making the game feel handmade rather than slapped together.
Sound and Music
The game only features two music tracks, but they match the game’s pace nicely. Pulsing bass lines and digital beeps add tension without becoming annoying. The sound effects—laser blasts, shields powering up, and alien shrieks—hit with impact. It’s not a grand soundtrack, but it fits the game’s arcade tone well. A few more music tracks would help reduce repetition, though I rarely felt the need to mute the game.

Difficulty and Replayability
Titan Attacks! focuses on learning enemy patterns instead of giving you endless lives. The challenge builds up gradually, starting easy and getting harder with each zone. Once you beat zone five, the game restarts at a tougher level, offering more challenge and more expensive upgrades. Online leaderboards bring a competitive edge for those chasing high scores. The short levels are perfect for quick sessions, and I still jump back in for five-minute bursts. It’s the kind of game that’s easy to revisit again and again.
Rating: 4 out of 5 stars
I’m giving Titan Attacks! 4 out of 5 stars. It delivers classic arcade fun, adds just enough strategy to keep things interesting, and respects your time. The only downsides? The music gets repetitive and there’s not much story. Still, it’s one of the best retro-style shooters around.

Bonus Trivia and Behind-the-Scenes
Puppygames, a two-person indie team led by Marc and Caspian, shows just how much passion can go into a small project. Titan Attacks! was built using their own custom game engine, first developed for free experimental games. This gave them total creative control and let them move fast with updates and tweaks.
Interestingly, the game’s popular capture mechanic wasn’t part of the original design. It came from a late-night idea while working on a different tower defense game. At one point, Puppygames even offered modding tools on their website, letting fans create their own content—though that support ended around 2013. These fun facts show how clever and flexible small teams can be when building memorable games.

Final Thoughts
In a sea of retro-style shooters, Titan Attacks! shines by balancing old and new. It adds clever upgrades, tense boss fights, and a unique capture-or-kill twist. Sure, it doesn’t have a big story or sweeping soundtrack, but it nails the feeling of true arcade fun. As TropeTracker, I salute Puppygames for building a game that feels both familiar and exciting.
